My name is Linus
I am a game developer specializing in design.
Check out my dev logs below.
An isometric overhead shoot-em-up roguelite where you play as Morris, a teddybear trying to save humanity from an evil AI.
For my first game project at Playgroundsquad, I had the role of lead game designer. Click below to read my daily log!
Break into homes to liberate as many goodies as possible without getting caught, and try to escape with your freedom (and life)!
For my second game project at Playgroundsquad, my main responsibilites were UI and UX design. Click below to read my daily diary!
Feel free to contact me via one of the options provided below!