Monday, October 30th
I got a heartbreaking no from DICE and also made some subtle tweaks to the night level. The rest of the day was spend applying for new (and reapplying for old) internship positions.
Tuesday, October 31st
The whole day went to more LIA searching and connecting via LinkedIn.
Wednesday, November 1st
I started working on more platforming sequences, this time in the Playground Level.
Thursday, November 2nd
I had an interview with Rightsized Games before noon and then started looking into locked interactables that are unlocked by picking up collectibles around the level.
Friday, November 3rd
Made improvements to a few interactables, among them the door. It is now a more customizeable blueprint that can be used for any kind of object which should move.