Monday, November 6th
Home with a cold.
Tuesday, November 7th
Still sick.
Wednesday, November 8th
Still sick, but getting better.
Thursday, November 9th
I started reworking the interactable system slightly to work using only ActorComponents, removing the need for parent classes to also be used. This is strictly better, but I didn't think it would be necessary. Turns out it was, so I'm doing it!
Friday, November 10th
I completed the great interactable emancipation. I also did some small fixes here and there, such as on the NPC. I also organized the code on our player character as it was starting to get quite cluttered and not very readable. I then finished up by drastically improving the MovingObject blueprint, making it around a 300% more performant.