Monday, April 10th
National Holiday!
Tuesday, April 11th
Holiday!
Wednesday, April 12th
Wednesday was spent mainly getting back into the rhythm of things, and for me consisted of a lot of work in documents where I elaborated on some gameplay design choices and fleshed out some minor uncertainties.
Above, the player's bag made by Felicia and next to it a watch by Wille.
Thursday, April 13th
On Thursday, I got to work implementing a new and improved version of my UI mockup within our Unreal project, as I had previously only made it in a test world. I spent some time looking through the plan I had made for programming it and made some slight corrections in the wording, but otherwise found no obvious issues with it. I then spent the rest of the day talking to a previous student from the school and recieving feedback for the game and our workflow and starting the implementation of my clipboard UI. I then needed to wait for the art assets that were required to start testing it in the game.
A bunch of our models placed in the level!
Friday, April 14
My friday consisted mainly of working with the UI system wherever I could without having any of the art assets. I also couldn't test the functionality on my own as Unreal was acting very strange on my PC and our level was being worked on by someone else. Therefore, I did some planning for when I would be able to start testing and also got to working on a save system for the game. I wanted to have three distinct save slots, each of which needed to save some key information about the player's progress in the game. I also wanted each one to save the settings used in them separately.
Above, the finished high and low polys of the player's hub area, the van, made by Loke. Next to them, the grand watch by Wille.