Monday, April 10th
National Holiday!
Tuesday, April 11th
Holiday!
Wednesday, April 12th
Wednesday was spent mainly getting back into the rhythm of things, and for me consisted of a lot of work in documents where I elaborated on some gameplay design choices and fleshed out some minor uncertainties.
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Above, the player's bag made by Felicia and next to it a watch by Wille.
Thursday, April 13th
On Thursday, I got to work implementing a new and improved version of my UI mockup within our Unreal project, as I had previously only made it in a test world. I spent some time looking through the plan I had made for programming it and made some slight corrections in the wording, but otherwise found no obvious issues with it. I then spent the rest of the day talking to a previous student from the school and recieving feedback for the game and our workflow and starting the implementation of my clipboard UI. I then needed to wait for the art assets that were required to start testing it in the game.
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A bunch of our models placed in the level!
Friday, April 14
My friday consisted mainly of working with the UI system wherever I could without having any of the art assets. I also couldn't test the functionality on my own as Unreal was acting very strange on my PC and our level was being worked on by someone else. Therefore, I did some planning for when I would be able to start testing and also got to working on a save system for the game. I wanted to have three distinct save slots, each of which needed to save some key information about the player's progress in the game. I also wanted each one to save the settings used in them separately.
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Above, the finished high and low polys of the player's hub area, the van, made by Loke. Next to them, the grand watch by Wille.