Monday, October 23rd
I did not work a lot on the game on Monday, instead focusing on LIA stuff, but I did create a teleporter blueprint that sends players between levels.
Tuesday, October 24th
I took responsibility for the night island which was behind schedule and had serious performance issues. My task was to effectively finish the level. I started implementing gameplay, placed out meshes and other assets, and did optimization work.
Wednesday, October 25th
I continued working on the night level during the wednesday and also improved the voiceline system a bit, making it more customizeable and modular.
Thursday, October 26th
I was home working on the presentation of my portfolio and having an interview with DICE.
Friday, October 27th
Even more work on the level! I finished all the gameplay additions and kept fiddling with meshes, collisions and other optimization things. I focused on creating a winding path for the player to follow that takes them through the whole level in a way that makes sense and feels rewarding.