Monday, September 25th
On Monday I was home with a migrane, but managed to do some GDD work on the AI.
Tuesday, September 26th
We had a visitor from the game studio Palindrome in the morning, and later the team had a design meeting about the direction of the game. In the afternoon I finished the first iteration of NPC behaviour in the GDD.
Wednesday, September 27th
Home with yet another migrane.
Thursday, September 28th
I spent the morning clarifying the GDD in places where our programmers had questions. I spent my afternoon in an interview with KING Art, a German games studio.
Friday, September 29th
Wrote down the basics of how multiplayer differs from the singleplayer mode in the GDD, and did more LIA applications.