Game Designer and Programmer
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4 Weeks
9
Suboptimal is a 4-player online co-op game centered around a submarine and the hunt for treasure.
I was responsible for UI and did a ton of bugfixing and repairing broken designer code.
7 Weeks
18
Ok'Rhams Creation is a gritty first person puzzle shooter where the player must use spells to solve puzzles and defeat monsters.
I worked on the underlying save system and spells system, and fixed lots of bugs.
4 Weeks
17
The Bungeon is a silly dungeon crawler where the player must find carrots to feed the evil bunny overlord.
I worked on systems as well as generalist duct-taping and putting out fires.
3 Weeks
14
Vine Rush is a 2 player racing game developed for the Xbox Adaptive Controller.
I worked with systems, including the inventory, a manager for VFX and SFX and a respawning system.
4 Weeks
1
Edge of Divinity is a top-down game all about maximizing your momentum with precise inputs.
I made everything myself!
(except some of the art)
9 Weeks
17
Trouble in Loomie Land is a cutesy 3D platformer that can be played co-op with a friend!
My responsibilities were mostly in prototyping, gameplay documentation and implementation.
6 Weeks
9
Morris: Mortality Rate is an isometric roguelite shoot-em-up crawler with procedurally generated levels.
I was project owner, and responsible for all non-level-related design.
9 Weeks
18
Burglar is a VR stealth game with horror elements where you break into homes and steal valuables.
My main responsibilities were UX and UI design.
My name is Linus Jernström, and I'm a game programmer and technical game designer based in Stockholm!
The part of game development I enjoy most is when someone on the team has an idea they're excited about,
and I get to be the one who brings it to life.
I'm at my best when I get to bridge the gap between design intent and technical implementation.
I got my game design degree at Playgroundsquad in Falun, as part of which I did my LIA at Rightsized Games where I worked on and helped release Undead Inc.
Now I study gameplay programming at Futuregames in Hammarby Sjöstad, sharpening the technical skills to fortify my design foundation.
I have broad, hands-on experience across the development pipeline.
On Undead Inc, I owned the game's tutorial design, handled extensive QA and playtesting, and built a wide range of UI in both Blueprints and C++.
Across other projects I've contributed to systems, tools, and gameplay programming.
Early on I gravitated toward prototyping, but as my programming has matured I've moved into optimization and polish.
What I bring beyond technical skills is energy and coachability.
I'm laid back by nature, but I actively seek out feedback and take direction well.
Not to say that I lack opinions, but rather that I've found learning from others helps me grow.
I'm just as happy jumping in on someone else's task or helping realize another person's vision as I am working on my own.
To me, how a team functions together matters just as much as any individual's output,
and I always put effort into being the kind of teammate who makes the people around them feel like their work is easier because I'm there.
Writing clean and readable code is absolutely important, but in my experience it's always secondary to being easy to work with.
Outside of work, I'm into all the classic nerd stuff. I grew up on Harry Potter, Lord of the Rings, Star Wars, Narnia.
I have dozens of D&D characters just waiting to be played. I collect and paint Warhammer Miniatures
(specifically Custodes, but I really want to get some Knights too!), and perhaps unsurprisingly, I play a lot of video games.
Project Manager at Rightsized Games
"Linus proved a valuable asset to the team right from the start of his internship with Rightsized Games.
With his can do-attitude and happy demeanor he took on a variety of tasks including but not being limited to UI implementation & design, QA testing, tutorial and gameplay design.
He never shied away from a task, big or small, and in doing so helped identify and resolve several issues, both critical and non-critical.
I would gladly recommend Linus for any team as I believe he will provide both value and camraderie for them as he did us!"
CEO at Rightsized Games
"Linus did his internship with us at Rightsized Games and was very helpful, completing both QA and game design tasks on time and to spec. I would recommend him for any junior game design role."